- News
- Member News
- Game News
Home » Games News » You have rappelz rupees to move next to your opponent.
Stops an incoming attack, doesn't work on magic, not sure on ranged attacks. Used like the knight's Counter Attack, you have rappelz rupees to move next to your opponent and wait for their attack.With the correct timing, you'll have both of you frozen in place (both will be tinted black) for the whole skill duration.The Flee rate of those involved are still present so if people with low hit try to attack you or your target (assuming you both have high flee) they'll still miss. If skill level is higher than Level 1,user can use other skills. Can't be used on MVPS. Consumes 1 sphere. An ACTIVE skill.Description: Like a combination of the swordsman's HP recovery and the mage/priest's SP recovery. It restores HP and SP every 10secs (even during fury/ explosion spirits status) while sitting. Amount restored is determined by the max HP and SP of the character. A PASSIVE skill.Body Relocation (Snap) requires: Lvl3 Vigor Recovery, Level 3 Steel Body, and Level 3 Extremity Fist.Description: Takes caster to the chosen cell if no obstructions are present. Eats up a spirit sphere. An ACTIVE skill.
Previous News:He should not waste so much time on cheap rappelz rupees.
Next News:Telling her you don't want to wait there, or just saying goodbye
Recent News:

